Video Game Designers

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Most important skills

  1. Programming
  2. Active Listening
  3. Reading Comprehension
  4. Critical Thinking
  5. Complex Problem Solving
  6. Judgment and Decision Making
  7. Active Learning
  8. Systems Analysis

Key knowledge

  1. Design
  2. Computers and Electronics
  3. Communications and Media
  4. Mathematics
  5. Psychology
  6. English Language
  7. Engineering and Technology
  8. Sociology and Anthropology

What the work involves

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
  • Provide test specifications to quality assurance staff.
  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
  • Create gameplay test plans for internal and external test groups.
  • Provide feedback to designers and other colleagues regarding game design features.
  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  • Write or supervise the writing of game text and dialogue.
  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

Strongest interest areas (O*NET): Artistic, Investigative, Enterprising.

Qualifications and licensing

Most common education
Bachelor's Degree (55% of respondents)
Related experience
Over 2 years, up to and including 4 years (30%)
On-the-job training
Over 1 month, up to and including 3 months (30%)
Preparation level
O*NET job zone 4: Job Zone Four: Considerable Preparation Needed
Licensing
Not yet verified. Check your state licensing board.
Check before planning
  • Licensing for Video Game Designers is not yet verified for any state: check the state licensing board before planning.
  • Projection education uses SOC 15-1255 (detailed_parent); it may describe a broader group.
Limits
  • Distributions show what current workers or occupational experts report, not legal minimums.
  • Requirements vary by employer and state; time to qualify is not estimated.

Source: O*NET 31.0 Database (USDOL/ETA, CC BY 4.0); BLS Employment Projections · dataset 2026.10.8 · method e3-qualification-1.0.0

Work environment

How the typical conditions of this occupation compare with 911 occupations in O*NET (very low = the lowest fifth).

Levels are relative. Most occupations involve a lot of contact with people, for example, so “very low” can still mean regular contact; the last column shows what workers actually reported.

Rankings compare typical U.S. occupation-level work conditions; individual jobs and employers vary. Data: O*NET 31.0 Work Context and BLS wages (May 2025).
ConditionLevelCompared with other occupationsMost common answer (O*NET survey)
Contact with othersLowLower on contact with others than 72% of occupations compared40% of surveyed respondents chose “Constant contact with others”
Dealing with the publicVery lowLower on dealing with the public than 92% of occupations compared40% of surveyed respondents chose “Not important at all”
TeamworkVery highHigher on teamwork than 90% of occupations compared80% of surveyed respondents chose “Extremely important”
Freedom to make decisionsLowLower on freedom to make decisions than 67% of occupations compared65% of surveyed respondents chose “Some freedom”
Time pressureHighHigher on time pressure than 65% of occupations compared45% of surveyed respondents chose “Once a week or more but not every day”
Conflict situationsModerateLower on conflict situations than 52% of occupations compared45% of surveyed respondents chose “Once a month or more but not every week”
Dealing with unpleasant or angry peopleVery lowLower on dealing with unpleasant or angry people than 91% of occupations compared45% of surveyed respondents chose “Once a year or more but not every month”
Consequence of errorVery lowLower on consequence of error than 88% of occupations compared35% of surveyed respondents chose “Not serious at all”

Work-pressure profile

  • Time pressure: high
  • Conflict situations: moderate
  • Dealing with unpleasant or angry people: very low
  • Consequence of error: very low

Each part is shown on its own. There is no combined stress score, and conditions vary by employer and role.

Full answer distributions

Contact with others

  • No contact with others: 0%
  • Occasional contact with others: 10%
  • Contact with others about half the time: 15%
  • Contact with others most of the time: 35%
  • Constant contact with others: 40%

n = 20, Occupational Expert 08/2022

Dealing with the public

  • Not important at all: 40%
  • Fairly important: 30%
  • Important: 15%
  • Very important: 15%
  • Extremely important: 0%

n = 20, Occupational Expert 08/2022

Teamwork

  • Not important at all: 0%
  • Fairly important: 0%
  • Important: 5%
  • Very important: 15%
  • Extremely important: 80%

n = 20, Occupational Expert 08/2022

Freedom to make decisions

  • No freedom: 0%
  • Very little freedom: 0%
  • Limited freedom: 20%
  • Some freedom: 65%
  • A lot of freedom: 15%

n = 20, Occupational Expert 08/2022

Time pressure

  • Never: 0%
  • Once a year or more but not every month: 0%
  • Once a month or more but not every week: 25%
  • Once a week or more but not every day: 45%
  • Every day: 30%

n = 20, Occupational Expert 08/2022

Conflict situations

  • Never: 10%
  • Once a year or more but not every month: 25%
  • Once a month or more but not every week: 45%
  • Once a week or more but not every day: 15%
  • Every day: 5%

n = 20, Occupational Expert 08/2022

Dealing with unpleasant or angry people

  • Never: 25%
  • Once a year or more but not every month: 45%
  • Once a month or more but not every week: 30%
  • Once a week or more but not every day: 0%
  • Every day: 0%

n = 20, Occupational Expert 08/2022

Consequence of error

  • Not serious at all: 35%
  • Fairly serious: 35%
  • Serious: 20%
  • Very serious: 5%
  • Extremely serious: 5%

n = 20, Occupational Expert 08/2022

Is this career right for me? Find jobs with conditions you prefer

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O*NET-SOC 15-1255.01 · SOC 15-1255 (detailed_parent, medium confidence) · dataset 2026.10.8